Gods, Moon Events, Stats & Rituals: Systems Reference
Sunday allegiances, shrine blessings, Luck, combat points and reset events — kept on one page because they share the same odds-and-state question.
Sunday allegiance
Current official-wiki data treats Sunday as the holy day when you can switch which Old God you follow. The bonuses below are the current wiki snapshot, not a promise that Sep 10 keeps the same percentages.

Current gods
| God | Domain | Current Sunday tradeoff | God Forge examples (current wiki) |
|---|---|---|---|
| Gatis | Moon | +10% Luck and Agility, −10% Defense | Opal Ring, Moonlight Shoes, Cat’s Eyes Necklace |
| Delvek | Mystery | +10% Luck and Max MP, −10% Agility | Lucky Die, Cursed Die, Magnifying Glass, Whip of Delvek |
| Kaal | Dead | +10% Defense and M. Defense, −10% Max MP | Ring of Immortality, Bone Shield, Bone Staff |
| Daeus | Deep | +10% Max MP and Defense, −10% M. Defense and Luck | Holy Water, Trident of the Deep, Earring of the Dark Sea |
| Hagroth | Harvest | +10% Luck and Max HP, −10% Attack and M. Attack | Lesser rune of Growth, Enchanted Pitchfork, Straw Hat |
| Valtris | Knowledge | +10% Max MP and M. Attack, −10% Max HP | Skeleton / mine keys, Forbidden Lorebook, Starmap of Valtris |
| Nezroth | Flesh | +10% Max HP and Defense, −10% Agility and M. Defense | Blood of the Gods, Bloated Chestplate, Finger Necklace |
| Xxarteck | End of all things | Current wiki describes lore (a farm was built beside the shrine to weaken it) without a Sunday stat block | Not listed on the current wiki table |
Follower rooms currently scatter through Greystone Estates, Mall Mines, Old Woods Mines and Catacombs floors. Several rooms need wire cutters or breakable walls. Exact tile positions wait for a verified map.

Luck connects exploration and mysteries
Current stats data says Luck influences die rolls across mysteries and sleep events. It is a cross-system stat, not a niche combat number.
Combat points
Current demo data names three stack-style combat effects:
- Defensive — can trigger HP/MP recovery.
- Swift — can trigger evasion.
- Fatal — can trigger double damage.
Skills and rituals feed these stacks, so builds are partly about trigger chances rather than only raw Attack.
Ritual examples already documented
Current data includes abilities such as Energy Blast, Cosmic Premonition and Torrent of Darkness, with acquisition points ranging from starting skills to library / vending-machine finds. Incomplete rows stay off this page instead of being filled with guesses.
Moon / reset systems
Bathing resets defeated monsters and mysteries. Moon and night events can change player state. The Tax Man also returns on a farm cycle. Use a bath as a deliberate reset, not an automatic after-fight heal.
Percentages, forge recipes and follower-room keys should be rechecked on Sep 10, 2026.