P1 · DEMO VERIFIED

Enemies & Bosses: Weaknesses, Drops and Where They Appear

A compact combat reference for the current demo enemy roster, with real locations and boss examples instead of speculative full-release tier lists.

Checked Sep 3, 2026 Game state: Pre-release / public demo + current prelaunch data
Before Sep 10, 2026: The full game is still unreleased. Numbers and routes below are from the public demo, Steam, and the current official wiki unless marked otherwise.
Tentacled forest silhouette used as the enemies hub cover

Current enemy regions

The current wiki groups many enemies around the Mall and Sewers, with later named encounters at Greystone Estates and the Lakefront. Farm-themed fights also exist: Steam’s store page shows a Cornstalker intro screen.

Turn-based intro screen reading A Cornstalker appears, with HP bars — official Steam screenshot
Official Steam screenshot of a Cornstalker encounter. It is a farm-themed enemy, not a named story boss.

Bosses with current data

BossCurrent locationUseful current note
Hall MonitorMall F1 HallwaysReward data lists +1 action point.
Mall AdministratorMall F1 HallwaysDrops Skull of the Mall; associated with All or Nothing.
Denizen of the Deep FryerMall F1Tied to Farmer Hans’ A Fast Food Fiend task.
GravewardenGreystone EstatesCurrent drops include the Sledgehammer key item.
Fish-ManLakefrontCurrent variants list Dark Sea ring/necklace rewards.
Weird FishLakefrontA fishing-triggered boss with variable God material rewards in current data.
Ancient TreeOld WoodsAppears as a later woods job-chain target, not a Mall opener.
Huge vine-covered Great Pumpkin in an autumn wood speaking to the player — official Steam screenshot
Official Steam screenshot of The Great Pumpkin. Current wiki also has a Great Pumpkin page; treat it as a named encounter, not a fully documented 1.0 raid.
Combat command menu showing Attack, Ritual, Guard and Item — official Steam screenshot
Official Steam screenshot of the Attack / Ritual / Guard / Item menu. See the combat guide for AP and retreat rules.

Enemy HP and exact weakness tables are balance-sensitive. This hub keeps current boss routes in one place. A boss only deserves its own URL after it has a multi-step strategy and real search demand.

Recheck stats, weaknesses, drops, phases and any new full-release bosses after Sep 10.