P0 · OFFICIAL CONFIRMED

Welcome to Elderfield Is Out: 1.0.0, Demo vs Full Game

Welcome to Elderfield 1.0.0 launched Sep 10, 2026. Steam price, 10% intro discount through Sep 24, demo vs full game, and which guide tables stay demo-labeled.

Checked Oct 19, 2026 Game state: 1.0.0 + hotfixes through Sep 23 — demo tables pending retail recount
1.0.0 live (Sep 10, 2026): The full game is out. Routes below still mix Steam launch facts with demo / wiki numbers unless a line is marked current-build verified.
Release Date, Demo Status & What Changes at Launch cover image for the Elderfield Field Guide

The short answer

Welcome to Elderfield 1.0.0 is live on Steam. Chris Cote’s launch post (Sep 10, 2026, 15:00 UTC) calls this the full release after three years of development. The public demo (app 3195680) first shipped October 7, 2024 and is still downloadable beside the paid game.

Checked Sep 10, 2026: Steam coming_soon is false. US store price is $17.99 with a 10% launch / introductory offer at $16.19. The store HTML dates that offer through September 24. There is no DLC list on the app. Windows only. Steam Cloud, full controller support, and Steam Achievements are on.

What 1.0.0 actually confirmed today

  • Difficulty: Cozy for a laid-back harvest; Easy / Normal / Hard raise enemy stats and death penalties; Nightmare; Custom (the launch post warns Custom cannot be changed later). Steam achievements also name Cozy Game, Easy, Normal, Hard, Nightmare and Custom as Stone Tower task difficulties.
  • Systems the store still lists: farm, livestock, crops (including corn, pumpkins, teeth, eyeballs), fishing, mining, foraging, home/character customization, mysteries, befriend/romance/marry one, turn-based combat, Old Gods.
  • Languages: English with full audio; French, German, Spanish, Russian, Simplified Chinese, Brazilian Portuguese.
  • Achievements: Steam currently lists 51. Names and one-line descriptions are public; we are not inventing hidden unlock paths beyond those lines.
  • Post-launch plan: the developer said 1.0.0 is the start and he plans free updates. That is a stated plan, not a patch calendar.

Demo vs full game

The demo is still the deepest public playtest. Demo-verified is not automatically 1.0.0-verified. Fish prices, crop nights, Sunday god percentages, Mall chest loot, Catacombs geometry and enemy HP stay labeled until we recount them in retail.

If a page says Demo verified, treat the loop as real and the numbers as last-checked demo/wiki data.

Launch-day verification queue (still open)

Official wiki.gg still has no Stone Tower page. Steam achievements prove the task exists; they do not publish floors.

Topic1.0.0 status Sep 10
Romance / marriageStore says you can marry; achievement In This Together is “Get married”. Friendly / Socialite use a 10-heart cap. Spouse rules, housing and missable events are not published.
Stone TowerAchievement family Cozy / Easy / Normal / Hard / Nightmare / Custom Tower = complete the task “The Stone Tower”. Floors, keys, bosses: not published.
New districts / NPCsLaunch copy names farm, mines, mall, sewers, catacombs. No official new-district list beyond that.
Fish / crop / recipe tablesFinder and planner still use demo-era tables.
Enemy stats / ritual %Not recounted on retail.
Mall loot / Sewer treasure map / Catacombs geometryStill incomplete; no fake pins.
Sunday god bonuses / XxarteckWiki Sunday % kept as wiki snapshot. Xxarteck still has no Sunday stat block. Achievement Savior of Elderfield is “Slay the Emissary of Xxarteck”.

Useful now

Start with the beginner loop, then combat difficulties and the world hub. Report retail bugs on the Steam discussions — that is the channel the launch post named.

Two-story house with jack-o'-lanterns on a dusk street — official Steam screenshot
Official Steam screenshot of town dressing. 1.0.0 is the current Steam build as of Sep 10, 2026.

Post-launch hotfixes (September 22–23)

Two patches landed after the Sep 10 build this page was verified against.

September 22 — bug fixes and balance changes: fixed mining hazards becoming more frequent after the recent debris changes; fixed stat loss still happening at night on normal or lower difficulty for some players; fixed messages skipping without holding the mouse; fixed many Job Board tasks being active without accepting them; fixed the Catacombs shop price changes not applying on existing save files; added a potential fix for a crash when unlocking an achievement while the Steam connection has failed; fixed the Cat Toy not being able to be turned in; fixed the Weird Fish not appearing properly; restored many font options that were removed in the previous update; fixed “Die” items not being giftable; fixed the selected consumable sometimes changing while trying to eat food; fixed some lines of text failing to translate; fixed the watering can not charging its distance at the updated speed; and fixed House Exterior 2 requiring 100 stone to buy.

September 23 — hotfix: fixed resources spawning overlapping each other; fixed battles happening more often than other results when triggering a mining hazard; fixed Crusader’s Greaves requiring itself as a material; and fixed selecting an item in the overburdened scene not opening the discard window.

Developer notes (October 2026)

The developer’s update posts describe the next content update: Levels become Professions (130+ perks), a new Combat skill with bonus-AP chances, a Cooking skill and official mod support — summarized on the developer notes and update plan page.