Welcome to Elderfield, without the guesswork.
Search-first guides for the things players actually get stuck on: Old Woods routes, task dependencies, mysteries, fishing, crop timing and combat resets. The full game is out; demo-labeled tables get a retail pass as we verify them.
Most useful right now
These pages mix Steam 1.0.0 facts with demo-verified routes. Numbers that have not been recounted in retail stay labeled.

Beginner Guide: The First Systems That Actually Matter
A practical Welcome to Elderfield beginner route based on the developer tutorial and long-form demo play, with no invented day-one checklist.

Characters, Friendship & Romance: What Is Confirmed
A conservative relationship guide that separates current schedules and on-screen meetings from unpublished spouse rules.

Combat Guide: AP, Gear, Blessings, Curses & When to Retreat
How Welcome to Elderfield’s turn-based combat actually works and why food, gear and bath resets matter more than generic RPG advice.

Cooking Guide: Core Recipes & Ingredients Worth Keeping
A current-demo cooking reference focused on survival recipes, important processed ingredients and task-linked food.

Developer Notes: Professions Rework, Mod Support and the Update Plan
Post-launch developer notes — Levels become Professions with 130+ perks, a new Combat skill with bonus-AP chances, a Cooking skill and mod support.

Fishing Guide: Rods, Bait, Locations & Useful Catches
The current fishing loop, first rod unlock, bait/location rules and high-value catches, with a searchable Fish Finder for real use.
Use the data, don't hunt through tables.

Fish Finder
Filter by location, bait and time. Covers Lakefront, Sewers, Mall, Old Woods and Catacombs.

Crop Timing Planner
Check first-harvest timing against the 28-day season boundary using current grow-night rules.

Progression Route Map
Task-supported region relationships. Not a fake coordinate map.